TD004 – Fear and Compromise

The Delvers:

  • Kay – Amber Maqueil, Human Ranger
  • Sue – Iron Flint, Half-Orc Fighter
  • Tess – Circe, Human Cleric

The Dungeon:

Show Outline:

  • Introduction
  • DM Notes (No Recap, New Campaign)
  • Actual Play @ 1 minute, 23 seconds
  • Sound Credits

Additional DM Notes:

  • Sue and I developed the pirate town together; advancing the calendar by a year allowed me to make some changes.
  • Sunshine is the most alcoholic drink in Dwarf Fortress.
  • Louie is briefly mentioned in the Campaign Journal. This entry was before the Tomb Robbers were whittled down to three: Louie, Nobb and Peppy.
  • Louie, Nobb and Peppy became rivals of the The Delvers’ pirates in our second campaign.
  • Red Rilinda developed organically in our first campaign.
  • Baz, Sea Axe and Aria are The Delvers’ former pirate characters.
  • Similar to both Circes, Baz Moonblade and Baz Silveraxe bear no relation to one another.
  • We are using Dogs in the Dungeon.
  • Kay is repeating the word, “Turn, turn, turn,” because Tess forgot that Clerics turn.
  • To paraphrase Telecanter, The Delvers are more afraid of traps than monsters. Very afraid.
  • You may have picked up on this in TD002 – Bullywug Lore when The Delvers went on “full caution,” yet did not hesitate to slaughter a pack of six Bullywugs.
  • Of course, certain monsters they previously encountered still haunt them.
  • Our Greyhawk Map

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